Processing...

Home > Higher Certificate In Creative Music Technology Nqf5 (game Audio & Music Production)

Higher Certificate In Creative Music Technology NQF5 (Game Audio & Music Production)

SAQA ID: 91873, 120 Credits, NQF 5

This program is designed for students seeking to become audio game designers with entry-level skills in music production and sound engineering. It equips students with practical, theoretical, reflexive, and creative skills to enter the professional music technology field at an intermediate level. The program also prepares students for the growing gaming industry, which offers thousands of job opportunities worldwide, including self-employment. Students will learn game audio design, which involves creating and integrating sound effects, music, voiceovers, and other audio elements into video games. Graduates will have skills in recording, mixing, and mastering audio productions, producing original music content, reading and writing music notation, and game audio design.  

 

Features and Benefits 

  • Learn industry benchmarked software Wise & Cubase with software costs included in your tuition fees.
       
  • Specialize in the latest techniques of Digital Music Production on a DAW in a fully equipped music studio setup on any of our campuses. 

     

  • Get a free Office 365 Education A1 license, valid for the duration of your studies. 
  • Job placement assistance through our industry network and online recruitment portal, exclusively available to Emendy Graduates. Visit www.recruitgraduates.co.za for more.  

Admission Requirements

A minimum requirement for admission into the degree is a:

  • Graduates who have attained the qualification of a Higher Certificate in Creative Music Technology are eligible for enrolment into the Diploma in Music Technology (NQF 6). Prospective students may transfer some of their Higher Certificate credits into the Diploma programme.

 

  • As per the HEQSF (Higher Education Qualifications Sub-Framework), prospective students who have attained the qualification of Higher Certificate in Creative Music Technology may qualify for enrolment into Bachelor degrees (NQF 7) in a cognate field or Diplomas (NQF 6) in a cognate field, depending on the conditions set by the prospective institutions.

Hardware Requirements

 

 

 

  • MEDIUMMedium Spec, Dell Vostro 3520 Series i5, 16GB
  • HIGHHigh Spec, Dell G15 5535, AMD Ryzen 5, 32GB

R18 000.00 Learn More

The laptop that meets all your everyday needs and looks good doing it. 

Medium Spec, Dell Vostro 3520 Series i5, 16GB | 12th Generation, Intel Core i5-1235U Processor (8MB Cache, up to 4.2 GHz) | 16GB, 2666MHz DDR4 Non-ECC RAM | Intel Iris Xe Graphics | M.2 512GB PCIe NVMe SSD | 15.6" FHD (1920 x 1080) Anti-Glare LED Backlight Non-Touch Narrow Border WVA Display, Camera & Microphone | Windows 11 Pro

OUT OF STOCK - R26 800.00 Learn More

The foundation for intense graphic and processor-heavy tasks.

Dell G15 5535, AMD RYZEN 5, 32GB | AMD Ryzen 5 7640HS, (22 MB Cache, 6 Core, up to 5.0 GHz) | 32GB (2 x 16GB), DDR5 Non-ECC RAM | Nvidia GeForce RTX3050 6GB GDDR6 Graphics Memory | M.2 512GB PCIe NVMe SSD | 15.6" FHD (1920 x 1080) 120hz Refresh Rate, Anti-Glare LED Backlight Display, Camera & Microphone | Windows 11 Pro

R25 500.00  Learn More

Same foundation, more memory...for those who want to get a little more serious.

Dell G15 5511, 11th Generation Intel Core i5-11400H (15.6" FHD (1920 x 1080) Anti-Glare LED Backlight Non-Touch Narrow Border WVA Display, Power Button without Touch Fingerprint Reader, 32GB (2x16GB) DDR4 Non-ECC RAM, WLAN, M.2 512GB PCIe NVMe Class 35 Solid State Drive, Nvidia RTX3050ti w/4GB GDDR6 Graphics Memory, Windows 11 Pro (64 Bit)

  • Pricing & Payment Options

    NEW SECTION
  • Duration

    Full Time 

    • Full Time, Contact Learning (Hybrid), 12 Months
    • Full Time, Online Learning ,12 Months
    • Classes from Monday to Friday, +- 20 hours/week

    Part-Time 

    • Part Time, Flexi Online Learning, min 12 Months, Max 24 Months
    • Classes conducted after hours over 2-3 sessions per week (on selected Saturdays) - 4 Hrs (Selected Saturdays)

    * Class structures are subject to change without notification. 

    Learn More

  • Career Options

    • Game audio composer
    • Game audio producer
    • Game audio engineer
    • Studio Sound Engineer
    • Music Producer
    • Studio assistant
    • Production Editor
  • Study Kit

    Your study kit is included in your fees and will contain:

    wifi
    • Free Unlimited WIFI (Unlimited, On Campus only) 
    • Software: Steinberg® Cubase Pro Version 12; FL Studio Version 20.9 

     

     

  • ENROL NOW
 

Career Video

Want to know what a day in the life of a Sound Engineer looks like? Watch the video to gain a better understanding of what to expect from this role. 

  • Music Ear Training 101

    The Music Ear training 101 module provides students with the practical exercises and drills necessary to refine their perception of musical sound and enhance their critical listening skills essential to improve their performance as engineers and or producers. Students will practice hearing, analysing and noting elements of rhythm and intervals.

  • Music Ear Training 102

    The Music Ear training 102 modules continues from where 101 left off and are designed to provide students with the practical exercises and drills necessary to refine their perception of musical sound to enhance their critical listening skills essential to improve their performance as engineers and or producers. Students will practice hearing, analysing and noting harmony, melody and tuning elements.

  • Modern Music Theory 101

    This module will introduce students to musical terminology and the various applications to structure music pieces. Students will apply rhythmical examples in traditional notation and within a musical score and indicate rhythmical symbols while reflecting on how these rhythmic elements are used in contemporary music. Students will also learn about pitching, scales and rhythm to prepare them to create chord progressions in music composition.

  • Modern Music Theory 102

    This module will introduce students to the various chord types and their variations within chord progressions, including sus and slash chords. Students will learn how to write melodies and harmonisation. Finally, students will learn about chart reading, 7th Chords, Harmonic and Melodic Minors, Circle of 5ths, Modulation, and the three-note challenge.

  • Game Music Production Technique 101

    This module will introduce you to the theory and practical skills of game music production. The course will teach students about the concepts, functionality, and application of virtual instruments, recorded vocals, and plugins within a Digital Audio Workstation (DAW). Techniques and expertise learned in this course will allow students to engage with musicians and songwriters and give them the skills to create music effectively with the knowledge to use the music software from a basic level to an intermediate one. Lessons will strictly be given in Cubase.

  • Game Music Production Technique 102

    This module will focus on analysing video game music production genres. Sound design, tips, and production techniques, as well as the history and foundational elements of the game genres, are covered, giving you the skills to create music in a variety of different styles with an understanding of where the tools and creative thought processes first stemmed from.

  • Audio Fundamentals 101

    This module covers the foundational principles and theories behind sound engineering practices. This module aims to provide students with a theoretical understanding of common sound engineering principles and practices used in modern studios, including familiarity with cables, connectors, digital audio technology, and mono-& stereo-microphone techniques.

  • Studio Sound Engineering 101

    This module covers the practical application of studio sound engineering practices within a studio environment. The purpose of this module is to enable the students to apply various studio sound engineering procedures in a modern studio. The module focuses on introductory recording techniques for vocals, bass, acoustic and electric guitar.

  • Signal Processing 101

    Signal Processing focuses on the mixing tools used by sound engineers in the studio and lives sound production. The module focuses on mastering mixing tools and seeks to establish a good understanding of how to operate these tools in a mixing environment. Throughout the semester, students will learn how to use Faders and Pan knobs to create a balance for a song; how to use EQ to enhance the sonic presentation; how to use Dynamic Processors to add control and power; Time-Based effects to add depth and movement; and, finally, use Automation to transform a static mix into a dynamic mix.

  • Recording Project

    The Recording Project Module assesses the students on recording techniques covered through the SSE102 module. Throughout the semester, the students will have to complete several projects to showcase the skills they have learned throughout the year, recording voice-overs, singing or rapping vocals, and various string instruments.

  • Music Software Cubase

    This module enables musicians and audio engineers to maximise their understanding and experience of Cubase software. It is a comprehensive module covering the basics of Cubase, such as how to set up a project, use MIDI, and use loops and sequence music. The module also takes you through the track creation process from scratch, from the initial idea through mastering. Cubase has many features this module covers, including automation and mixing techniques. There are sections on using VSTs and audio effects to help you create professional-sounding mixes.

  • Game Audio Design 101

    Combined with their skills and knowledge in sound production, engineering and processing, students will learn about game audio design: here, students will incorporate their music into the game environment using Wwise® middleware. Students will learn to cue music and sound appropriately into the gameplay functions, such as providing audio cues to alert the player of events, conveying information about the game world, or creating an emotional response.

  • Campus
    Registration Close Date
    Start Date
    Type
  • 10 February 2025
    17 February 2025
    Full Time, Contact
  • 10 February 2025
    17 February 2025
    Part Time, Online
  • 10 February 2025
    17 February 2025
    Full Time, Online

Delivery Method: 
Include a Laptop? Yes No   Read more
Payment method: