This Pro Tools 130 course provides students with exposure to the core skills, workflow, and concepts involved in creating and implementing game audio using Pro Tools systems in conjunction with UNITY Game Engine.
It covers basic sound design techniques along with example workflows. Session time is divided between demonstration and hands-on practice, with ample time to experiment with audio samples.
At the end of this course, you will be able to:
Basic musical knowledge or skills are required to study this course.
This course allows for only 16 students per intake to secure maximum contact with the students. Each student will work on a dedicated DAW workstation during the course. Classes consist of practical hand's-on class exercises, demonstrations and assignments.
The prescribed course textbooks are not included in the course fee. All other course notes and material are included.
The course is presented but (not limited) on the latest version of "Pro Tools" Digital Audio Workstation Software.
In order to work remotely as well, it is recommended that students obtain their own licenses of the primary software platforms.
Everything you need to successfully complete the course is provided for on Campus during your sessions.
All enrolled students can book and use the Institution's fully equipped studios and practice room to complete their practical projects during the course.
If you want to gain more experience in music technology, excel at the software used in the course and be able to complete assessment tasks remotely, it is strongly recommended that you have access to your own DAW setup.
Registered students qualify for up to 50% student discount on software and hardware.