The studio manager control the business side of the recording studio, including the booking of artists to record, scheduling engineers, marketing and budgeting. The manager also takes care of financial transactions with clients.
The Recording engineer manages recording sessions in collaboration with a producer. Recording engineers control the mixing desk and electrical equipment during a music recording – including the set-up and mix-down of the recorded tracks.
The assistant engineer helps the recording engineer with setup, recording tracks, and mixing.
A Producer is the creative leader of a studio / film / recording project. Producers need to have the ability to incorporate their own creative ideas and sound design into productions. Producers work with recording acts and record labels to produce records, and with composers to produce sound recordings for various forms of multimedia. The producer also needs to manage the whole recording process. A producer should be an experienced musician with comprehensive musical, acoustical, and studio technical understanding.
Acoustic consultants provide audio, video, and acoustic design services for performance spaces and studios. They need to be able to conduct acoustical analysis of venues and spaces, identify audio problems, and recommend the optimum gear and interior design that will deliver the best sound.
Composers create music from scratch – either standalone instrumental pieces or combined with lyrics. Musical compositions include writing functional music to a specific brief (like scores for film/TV/games) and creating music live performance and recording purposes.
Film Arranger (Adaptor)
The film arranger provides musical arrangements of a musical composition or song for film and/or TV usage. The arranger determines the voice, instrument, harmonic structure, rhythm, tempo, and other aspects of a song or composition, based on the conductor or film producer's specifications. Training in music theory, orchestration, composition, and harmony is required. An arranger should have experience as a copyist, writing music, and playing one or more instruments.
A music arranger works with other artists’ compositions. Keeping to the specifications and brief of the composer / artist / producer, the arranger determines the voicing, instrumentation, harmonic structure, rhythm, tempo, and other aspects of a song or composition. Musical arrangers should have comprehensive knowledge of music theory, harmony, keyboard technique, orchestration and composition.
A songwriter-producer creates their own material and manage the complete process. This will include composing the song, decide on the method of recording and arrangement; select session musicians and engineers, and oversee the recording and production of the material.
Digital Audio Editor
The digital audio editor collaborates with sound designers, composers, and directors to combine audio, music, sound effects and dialogue in a meticulous digital environment.
MIDI arrangers work in a digital music production field and creates MIDI arrangements of a composition. The MIDI arranger needs to be sensitive to the brief and specifications of the client.
Music Business Entrepreneur
Entrepreneurs in the music industry create, organize and manage music business endeavors.
The product representative demonstrates the newest audio/MIDI software and musical instrument technology.
Retail Sales Manager
A retail sales manager manages and operates a retail music store – including budgeting and financial planning; ordering, logistical planning and promotion of products; and employee supervision.
A Studio musician plays and programs synthesizers and contemporary instruments in the studio. Excellent instrument playing ability and music production skills are needed.
Backing vocalists supports other singers and musicians during live gigs, on recordings, or commercials. The backing vocalist should be experienced in reading music; and have good harmonization and improvisation skills.
Music librarians usually work at an educational institution such a school, college, or university, and deals with the cataloging of books, scores, recordings, and other music-related resource material.
The production assistant helps the producer with many tasks such as handling the studio schedule and communication, organizing of session musicians, and assisting in the setup of the session.
Live Sound Technician
Live Sound technicians ensure the best sound during live performances. They oversee the placement of gear and work with artists during sound checks.
A Post-Production engineer works with final mixes of recordings, and apply EQ / effects/ compression to achieve the best overall sound of the project.
Audio Engineer for Videos
Audio engineers for video sync and equalize audio tracks with video.
Record Company Staff
Included in this category are producers and engineers with a certain working agreement with a record label; where their success has resulted in the success of the label.
Recording Studio Setup Worker
The setup worker is responsible to prepare and set-up recording sessions before the arrival of the artist. On completion of the session, they also need to pack away all gear.
An orchestrator transposes music from one instrument or voice to another in order to accommodate a specific music ensemble. Orchestrators also creates and arranges scores for instrumentalists, orchestras, bands, choirs and vocalists. Film score orchestrators The film music orchestrator is responsible for writing scores for an orchestra, band, choral group, individual instrumentalist(s), or vocalist(s). Also, an orchestrator transposes music from one instrument or voice to another in order to accommodate a particular music instrument, musician, or group. Often, the orchestrator will also be the conductor during the film scoring sessions.
Freelance writers usually work on a part-time contract-basis with numerous companies, obtaining single-song agreements or a songwriter agreement. Songwriters can also work directly with established artists who will perform their work.
Jingle writers are songwriters/composers/lyricists who specialize in writing music for radio and television commercials. They must be skilled to compose in a very broad range of musical genres and their music production and arrangement skills should be very strong. Jingle writers have to be able to work within a very specific brief given by their clients, and follow musical direction closely.
Music supervisors work in the film and TV industry - in close connection with media producers. The supervisor has to find and license popular songs to use in films, and decide on the selection of music to use on the soundtrack. Occasionally they are also responsible for managing the hired film composer and the score.
Film/Video Sound Designer
Film/video sound designers creates and design sounds to be used for images. A big part of this job is focused toward the film, television and gaming industry. The film video sound designer must also decide if a needed sound can be recorded or needs to be created from scratch.
A MIDI pre-producer frequently works with film composers to create MIDI-versions of compositions to pitch for potential projects. This is an affordable way to ‘test’ compositions without having to hire an orchestra or session musicians.
The Booking Agent has to organize gigs for artists and groups. Booking agents are frequently involved in scouting and developing new musical talent. A Successful booking agent has excellent communication and negotiation skills, as he/she works in close connection with artists’ managers and entertainment promoters.
Concert promoters organize, advertise, and occasionally finance musical concerts at a variety of venues and live festivals.
Performing Artist / Group
Performing artists perform original material or cover other artists’ music. The performing artist can be a solo act, perform with backing musicians, or part of a group. Similar to this is a vocal or instrumental soloist, who can also function as a contracted performer live or during recordings.
A Session musician performs in many different settings, including for recording sessions in the studio and for live performances. These artists have to be accomplished musicians with exceptional technical and sight-reading skills – being able to perform different musical genres. Opportunities for session musicians include TV and film scores, artist demos, jingles, records, and live performances. They are usually hired and paid on an hourly basis.
Music teacher / lecturer
Depending on their field of specialty, music educators can teach theoretical and practical subjects in a variety of educational institutes, like schools, colleges, conservatories, or university.
Digital Re-mastering Engineer
This engineer's duty is to re-master analog material for release on digital mediums.
This representative work in a customer service/tech support role. The Recording Equipment Manufacturer's Rep frequently represent the company at trade shows or conferences.
The re-recording mixer usually operates in the film and video industry, and re-records a song or composition that has been commercially released before.
Studio designers provide comprehensive audio, video, and acoustic design services for recording studios.
The studio technician has to be an expert in the field of electrical engineering, circuitry, and audio electronics. It is their responsibility to maintain and repair studio equipment.
A transcriber notates musical performances onto a score from a recorded performance. Thorough knowledge of musical theory and harmony is required in this field.
A copyist transfers musical parts from a score onto individual parts, thus comprehensive music theory and MIDI abilities are needed.
Music Music Editor
The print music editor develops and manages a print music publishing company's product line, including musical theory and educational instrument books. A successful editor has the ability to select and develop products, write and compose, edit and proofread, and oversee the print production process.
A Staff Writer is a songwriters who holds an exclusive songwriting deal with a publisher – this implies that during the term of the songwriter's contract with the publisher, all their work is automatically published by only that company. Staff songwriters are employed by music publishers, record companies, and producers; with all of their songs, melodies, and lyrics automatically being published by the company they are signed to.
Lyricists writes the words for songs – either for new songs by a composer, or for existing compositions. A Stage librettist writes and fits the words to music – usually for musicals, musical theatre and opera.
A sound designer creates original collections of synthesized sounds and effects to be used by artists, composers and production and multimedia companies.
Multimedia developers need to combine formats and produce audio content for CD / DVD and websites. Examples of formats they need to be knowledgeable of include images, text, photos, video, animation, and sound.
Computer Music Researcher
The computer music researcher works in a higher educational environment and researches computer languages related to algorhythmic composition and sound synthesis.
Artist Manager / Agent
Agents represent musical groups or artists, and have to manage all the facets of their musical careers. The artist’ agent has to ensure that their clients succeed in the music industry, and manages their business, legal, and creative decisions.
Performing songwriters create and perform their own music. They write both lyrics and music and seek to find success as the performer of their material. Performing songwriters may work as a solo act or as a leader of a group featuring their material.
A disc jockey / deejay mixes recorded music for an audience. Radio DJs, also called radio personalities, introduce and play music on radio stations. Club DJs select and play music in live venues, and Mobile DJ’s play recorded music from a portable sound system.
Music Education Supervisor
A music education supervisor organizes and manages music teaching staff at an educational organization. Music supervisors frequently also develops the music curriculum.
Games Animators are responsible for the portrayal of movement and behaviour within a game
Assistant Producers work with a game's production staff to ensure the timely delivery of the product
Marketing Executives promote their employer's products or services or raise people's awareness of a message (link to National Careers Service website)
Product or Brand Managers help create and implement marketing campaigns to maximise the sales of games
Highly proficient in traditional hand-drawn arts and 2D software such as Photoshop and Painter. Concept artists are responsible for the look and feel of the game by creating characters, creatures, environments, and all manner of visual aid for the rest of the art team. They work closely with the art director to maintain consistency in visual style. They also create storyboard art and therefore should be skilled at producing artwork quickly. The majority of the artwork on Creative Uncut was produced by concept artists.
Designs 3D models for characters, creatures, and objects using tools such as Maya or 3DS Max. Must have extensive knowledge of anatomy for humans and animals to create life-like features.
Works with storyboards from concept artists to generate in-game cut-scenes running off the game engine or prerendered cinematic movie scenes. The job is closer to film and animation than to game development and is sometimes outsourced to another company.
Technical artists serve as problem solvers for all different areas of the art team, rather than taking part in the actual creation process. They require years of experience to be knowledgeable about various 3D software and game engine tools so they can provide support and solutions to the art team for difficult road blocks.
Highly skilled in 3D modeling, special effects, and graphics optimization. Graphics programmers excel in advanced mathematics like linear algebra, calculus, and vector math. Their jobs are high expertise and high pay.
Level designers are responsible for designing levels, missions, and environments, often placing elements of terrain designed by the environment artists.
Tasked with writing the game's story, character dialogue, cut scene or narration text, game tips, and menu text. Writers must work closely with other designers to follow their plan for the game. Due to the variety of games and genres, writers may not always work full-time and often 'float' between projects.
Has years of experience in all aspects of game design and uses their seniority to lead a team of game designers. The lead designer works closely with other department leads and gets the final say on all major design choices. Many high profile lead designers have even been responsible for the idea for the game itself. It's common for the lead designer to reveal the game at trade shows and answer media questions.
Creative Directors are responsible for the overall look and feel of a computer game
External Producers ensure the successful delivery of a game, while working externally from the game development team
Lead Programmers lead the programming team responsible for creating all the game's computer
People working in marketing are responsible for promoting products and services to increase consumer awareness and boost sales (link to National Careers Service website)
Ensure the successful delivery of a game
They sculpt the game world environment by creating 3D terrain features, landscapes, architecture, and objects.
Creates textures and skins using Photoshop and 3D programs to cover models of characters, objects, terrain, and architecture. Normal mapping has replaced some texture artist tasks, to the point that modeling and texturing is sometimes handled by the same artists.
Animators work with 3D assets from modellers to create realistic animations for characters and creatures. They understand anatomy and physics thoroughly to bring believable movements to fictional beings.
Designs the game's user interface, such as menus and HUD (heads-up display, or on-screen info), and handles any technical issues relating to it.
Designs the physics used by the game for simulating real world physics or special effects.
Develops the logic and rules to simulate artificial intelligence for the game and enemies, and works on pathfinding and decision trees. AI programming is expanding significantly as games become more advanced.
Designs rules for the gameplay and ensures that they remain carefully balanced throughout the game. Also known as a systems designer.
Creates a highly detailed design document containing a blueprint of all aspects of the game's design, gameplay, interface, world, and other features. Game designers update the design document continuously throughout development to keep the rest of the development staff up to date and consistent on the design. Designers follow the current build of the game very closely, often incorporating tester feedback ino design decisions. Requires intimate knowledge of games, high creativity, solid writing, and good skills in organization and collaboration.
Game Programmers design and write the computer code that runs and controls a game
Level Editors define and create interactive architecture for a segment of a game, including the landscape, buildings and objects
Public Relations Manager
Look after an organisation's image and reputation (link to National Careers Service website)
QA Testers test, tune and debug a game and suggest refinements that ensure its quality and playability, assuring quality in a game and finding all its flaws before it goes public
Technical Artists act as a bridge between the Artists and Programmers working on a game
The highest rank art job, also known as the lead artist. Art directors have served in a variety of other artist roles in the past and bring a lot of experience from those jobs to their position. They use their experience to manage all areas of the art team to ensure consistency and quality. They decide the art style and feeling, though rarely produce artwork themselves. Most time is spent managing, directing tasks, and corresponding with producers and designers.
Works on an intern or entry-level basis to perform smaller miscellaneous programming tasks.
Responsible for designing the base engine that the game will run on. Engine programmers are familiar with physics and graphics APIs and usually have a history of experience in other roles to qualify for the job.
Builds the sound engine for the game to support sound effects and music. Lower demand job.
Handles aspects of the game that make an online multiplayer experience possible, including network security, latency, synchronization, client/server architecture, and database creation and management. This is a high demand job due to the surge in online multiplayer gaming.
Oversees advanced programming tasks and team management. The lead programmer is experienced in multiple programming areas and makes important design and technology decisions, as well as attending meetings with other department leads to ensure consistency between all areas.