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The Impact of COVID-19 on the Gaming Industry

Informa Tech, the organizers of the Game Developers Conference (GDC) has released the results of a survey of nearly 2,500 game developers which provides an overview of how the COVID-19 pandemic has impacted the game industry.

As businesses closed due to COVID-19, 70% of respondents said they started to work from home, while 27% of all respondents reported that they had already worked from home before the pandemic.

64% of the respondents said that they would permanently modify the way staff work in response to the changes made during the COVID-19 pandemic. One of the most common responses was the adoption of permanent work-from-home options for staff members. According to this survey, 31% of the Game Development companies have seen an increase in profit during the COVID-19 pandemic. 

The companies received many setbacks because of the lockdown but enjoyed the challenge of creating new and innovative ways to develop games like recording voice actors from their homes. Some companies created remote kits of recording gear and acoustic treatment to send to actors.

Game Development and Design have always been a field in which some people work individually and later present ideas and concepts to each other. One of the advantages of Game Development and Design is that it is a well-cemented job in the technology era we are in. Making it possible for people across the world to collaborate and complete game projects, long before the pandemic became a reality. This concept is used by most Indy development teams because the method of working means you get to work from home while minimizing expenses and maximizing profit.