Informa Tech, the organizers of the Game Developers Conference (GDC) has released the results of a survey of nearly 2,500 game developers which provides an overview of how the COVID-19 pandemic has impacted the game industry.
As businesses closed due to COVID-19, 70% of respondents said they started to work from home, while 27% of all respondents reported that they had already worked from home before the pandemic.
64% of the respondents said that they would permanently modify the way staff work in response to the changes made during the COVID-19 pandemic. One of the most common responses was the adoption of permanent work-from-home options for staff members. According to this survey, 31% of the Game Development companies have seen an increase in profit during the COVID-19 pandemic.
Game Development and Design have always been a field in which some people work individually and later present ideas and concepts to each other. One of the advantages of Game Development and Design is that it is a well-cemented job in the technology era we are in. Making it possible for people across the world to collaborate and complete game projects, long before the pandemic became a reality. This concept is used by most Indy development teams because the method of working means you get to work from home while minimizing expenses and maximizing profit.