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N-3MA24: 3D Modelling and Animation With 3DS Max

N-3MA24: 3D Modelling and Design with 3DS Max
COURSE INFORMATIONCURRICULUM LAYOUT

OVERVIEW

Have you ever wondered how Pixar created some of their famous animated feature films? Or perhaps you’ve marveled at the special effects in your favorite movies! How about walking through a game environment and admiring the content created by these talented studios? If you have a keen interest in these things, then this course is for you!
 
This 3D Modeling and Design with 3DS Max short course will start with the basics of 3D Studio Max, the preferred modelling package of today’s professionals. We discuss good modeling principles and the different modeling techniques used by professionals today.

You will learn the intricacies of the 3DS Max interfaces, how to create primitive shapes and modify them using bread and butter techniques like extrude, chamfer and bevel. We deal with other important aspects like the Material Editor, exporting and importing meshes, UV unwrapping and animation and then end with the powerful Mental Ray renderer which allows true to life environment rendering.

At the end of this subject you should have a very good grasp on how to create any object you see in the real world, how to texture these and render realistic looking environments to be used in a variety of content.

REQUIREMENTS

No prior knowledge or skills in 3D Modeling are required to study this course.

MINIMUM REQUIREMENTS:

3D dimensional orientation
English Language aptitude: speaking, reading, writing and comprehension.
Computer Literacy
Basic Mathematical aptitude.

RECOMMENDED REQUIREMENTS:

A Passion for 3D modeling aspects.
Diligence, punctuality and dedication
An Inquisitive attitude
 

ABOUT CLASSES

Students will attend one class twice a week (Tuesdays & Thursdays) over 8 weeks between 18:00 - 21:00

Classes consist of theoretical and hands-on practical sessions in a fully equipped computer lab.

Students may book the Institution's computer facilities during the week other than scheduled class.

PRESCRIBED MATERIAL

TEXTBOOKS

The prescribed course textbooks are not included in the course fee. All other course notes and material are included.

SOFTWARE

The course is presented on the latest version of 3D Studio Max and Mental Ray Software Platform.

Free educational software is available for download.

HARDWARE

Everything you need to successfully complete the course is provided for on Campus during your sessions.

All enrolled students can book and use the Institution's fully equipped clasrooms room to complete their practical projects during the course.

Registered students qualify for up to 50% student discount on software and hardware.

WEEK ONE

Introduction to the 3DS Max Interface
Customizing 3DS Max
Working with Primitives
Working with Modifiers
Making selections
Using the transform tools
Using modifiers
Global vs. local space
Sub-Object modes
 

WEEK TWO

Creating the base shapes
Polygon Manipulation
Using tools such as Extrude, Chamfer and Bridge
Manipulate vertexes, edges, faces and borders
Working with NURBS
Working with Splines
Using Boolean operators
Rendering basics in 3DS Max
 

WEEK THREE

Working with the material editor
Importing texturing maps
Baking out texture maps
Creating materials
Working with layers
Working with the Array tool
Working with the Snap and Alignment tools
 

WEEK FOUR

UV Introduction
UV Projections
Using splines to project UV
Unwrap UV modifier
Editing UV layouts
Multiple projections
Rendering UV layouts
 

WEEK FIVE

Exporting UV Maps to a texture map
Painting over your UV template using Photoshop
Modelling and texturing various objects
 

WEEK SIX

Mental Ray lights
Arch & Design Materials
Global illumination and Indirect lighting
Final gather
Fog
Displacement maps
Image based lighting
Caustic lights
Daylight system
Subsurface scattering
Rendering
 

WEEK SEVEN

Terminology
Creating and editing key frames
Autokey / Manual setting of key frames
Creating simple expressions
Path Animation
Grouping and Parenting
Working with the Curve Editor
Working with the Dope Sheet
 

WEEK EIGHT

Understanding lights in 3DS Max
Different Light Types and light properties
Outputting images and animations
Understanding Render Settings

 

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