Have you ever wondered how Pixar created some of their famous animated feature films? Or perhaps you’ve marveled at the special effects in your favourite films! How about walking through a game environment and admiring the content created by these talented artists? If you have a keen interest in these things, the 3D Modelling and Animation course is for you!
This 3D Arts & Animation
course starts with the basics of 3D Studio Max - the preferred modelling package of today’s professionals. We discuss good modeling principles and teach the different modeling techniques currently used by industry specialists.
You will learn the intricacies of the 3DS Max interfaces, how to create primitive shapes and modify them using fundamental techniques like extrude, chamfer and bevel. We deal with additional significant aspects like the Material Editor, exporting and importing meshes, UV unwrapping and animation and conclude with the powerful Mental Ray renderer, which allows realistic environment rendering.
Upon successful completion of this course, students should have a very good grasp on how to create any object you see in the real world; how to texture objects, and how to render realistic looking environments for a variety of content.
No prior knowledge or skills in 3D Modeling are required to study this course.
3D dimensional orientation
English Language aptitude: speaking, reading, writing and comprehension.
Basic Mathematical aptitude.
A Passion for 3D modeling aspects.
Diligence, punctuality and dedication
An Inquisitive attitude
On average, students enrolled for the 3DA22 course will have 10 hours of class a week scheduled between 9:00 and 17:00, Mondays to Thursdays.
Additional studio- and practical time can be scheduled for production work. Since your lectures are hands-on practical based where theoretical concepts are demonstrated and practiced, it is compulsory to attend all lectures.
Students may book the college facilities and studios during the week other than scheduled class.
The prescribed course textbooks are not included in the course fee. All other course notes and material are included.
The course is presented on the latest version of 3D Studio Max and Mental Ray Software Platform.
Free educational software is available for download.
Everything you need to successfully complete the course is provided for on Campus during your sessions.
All enrolled students can book and use the Institutions's fully equipped studios and practice room to complete their practical projects during the course.
If you want to gain more experience in 3D Modeling & Animation, excel at the software used in the course and be able to complete assessment tasks remotely, it is strongly recommended that you have access to your own DAW setup.
Registered students qualify for up to 50% student discount on software and hardware.
Subject Name: AMP101
The animation principals get covered and depth via theoretical exploration and practical exercises using 2D Animation Software.
These weekly exercises will familiarise the student to common techniques used in animation production as well industry workflows.
Squash and Stretch
Straight Ahead & Pose to Pose
Follow Through and Overlapping
Non Linear Animation
Timing and Spacing
Introduction to facial animation
3D Production Techniques
Subject Name: 3PT101
An introduction to Computer generated content production techniques.
All aspects of the 3D production pipeline will be covered and assessed using various projects and exercises.
UI and Interface
Polygon modelling, Hard Edge
Key frame animation
Physically Accurate Lighting
Rendering Workflows - Mental Ray
Rigging and articulation
3D Animation Production
Subject Name: 3AP101
The animation principals will be applied in terms of a contemporary 3D production techniques used by visual effects facilities, feature animation studios and game production studios. This focus mainly on motion graphics and character animation.
Animation Principals in 3D Production
Key frame techniques in Production
Applied Digital Arts
Subject Name: 3DD101
The Applied Digital Arts module is designed to equip learners with the skill-set to create and manipulate graphical elements within a digital workspace. The learner will become fully proficient in the chosen graphical manipulation and creation software.
The initial skillset focuses on the manipulation of images to familiarize the learner with the digital environment and general workflow.
These skills are consequently expanded by imparting a strong foundation in digital drawing and painting with a focus on the fundamentals of art creation - both in theory and the practical application thereof.
Art & Design Principals
Introduction to Logo design
Production Scripting Techniques
Subject Name: PST101
The module goal is to understand the use of forms and volumes of the figure, bringing attention to design, shapes, and volumes based on anatomical landmarks.
This will aid tremendously in the understanding of animation principals and how it relates to pose, composition and emotive intent.
A solid understanding of shapes, form and contours will translate into a deeper understanding of shapes and aid in modelling and digital sculpture. The learner will have a deeper understanding and heightened sense of visual literacy and observation skills.
Perspective; 1, 2 and 3 point.
Layout and composition schemes
Rendering and shading techniques.
Planes of shade